X3F
X3F camera raw imageUsed for carrying minimally processed sensor output for a raw workflow.
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Convert X3F to SVG online and see exactly what pixel tracing into approximate paths changes, what SVG still can't promise, and how to verify the result.
The X3F pixel edges are traced into approximate shapes for SVG. This is vectorization, not recovery of the designer's original paths, layers, fonts, or control points. The Sigma X3F path develops layered Foveon sensor information rather than applying a conventional color-filter-array demosaic used by most camera raws. SVG output stores scalable XML graphics with paths, viewBox coordinates, styles, and optional text; tracing, fonts, filters, and external assets determine editability.
Starting model: Sigma camera raw data built around Foveon layered-sensor samples and Sigma metadata. Rendered result: XML-described vector artwork built from paths, shapes, paint, and optional text.
Used for carrying minimally processed sensor output for a raw workflow.
Designed for resolution-independent illustrations.
Use traced SVG for simple flat marks that need scalable outlines. Photographs, texture, and evidence-grade source pixels belong in X3F or another raster master.
Compare with Sigma Photo Pro and inspect color, fine detail, highlights, crop, noise, and metadata.
Zoom in far enough to judge path smoothness, then check text, the viewBox, clipping, and any external references.
Conventional Bayer-oriented development does not reproduce every Foveon color and detail decision.
When the source is raster, tracing only approximates the original geometry rather than recovering it; fonts and filter effects can also render differently across viewers.
Because the source is raster here, the SVG writer traces its pixels into paths; those paths approximate the source, they do not recover it exactly.