BMP
BMP raster imageUsed for pixel-based artwork, scans, and photographs.
- Family
- Images
- MIME
- image/bmp
To convert BMP to SVG, upload the BMP file, start the conversion and download the result. The pixels are traced into colour vector shapes; logos and flat artwork trace cleanly, while photos produce very large SVGs that only approximate the original.
The BMP pixel edges are traced into approximate shapes for SVG. This is vectorization, not recovery of the designer's original paths, layers, fonts, or control points. BMP input derives row direction, stride, pixel masks, palette, bit depth, compression mode, dimensions, and optional alpha from its bitmap headers. Scalable XML graphics — paths, viewBox coordinates, styles, optional text — is what SVG output stores; whether tracing was involved, plus fonts, filters, and external assets, determine how editable it really is.
Source material - A plainly structured bitmap with minimal compression that most software can read. Rendered deliverable - XML vector artwork made from paths, shapes, paint, text, and optional embedded assets.
Need a different output? See all BMP conversion options, or check which other files convert to SVG.
Background reading: when to use SVG instead of pixels covers why tracing pixels cannot recreate missing geometry.
Used for pixel-based artwork, scans, and photographs.
Designed for resolution-independent illustrations.
Traced SVG works for simple flat marks that just need scalable outlines. Photographs, texture, or evidence-grade pixels still belong in BMP or another raster master.
Check the dimensions, color depth, and orientation, and confirm whether the app you're using actually reads BMP transparency.
Zoom far in and inspect path smoothness, text, viewBox, clipping, and external references.
A BMP derivative is typically far larger than a web-oriented image, and row order or alpha handling can differ between the apps that read it.
Tracing a bitmap produces approximate paths rather than restoring original geometry; fonts and filters may render differently.
Because the source is raster here, the SVG writer traces its pixels into paths; those paths approximate the source, they do not recover it exactly.